Sim dating simulation games
It featured other AI cars to race against, crashes caused by collisions with other vehicles and roadside signs, and introduced a qualifying lap concept where the player needs to complete a time trial before they can compete in Grand Prix races.
It also pioneered the third-person rear-view perspective used in most racing games since then, with the track's vanishing point swaying side to side as the player approaches corners, accurately simulating forward movement into the distance.
1995 saw the release of Indy Car Racing II, updating the first version with the new NASCAR graphics engine.
This section may require cleanup to meet Wikipedia's quality standards.It attempted to realistically simulate car driving, with the car jumping up and down, turning back and forth, and spinning up to 180 degrees, with an emphasis on acceleration, braking, and gear shifting, along with the need for counter-steering to avoid spin-outs.It also featured a day-night cycle, accurately simulated courses approved by the Automobile Club de l'Ouest, and force feedback to simulate road vibration in the form of a vibrating steering wheel that reacts to the driver's acceleration and off-road bumps.It also introduced nonlinear gameplay by allowing players to choose which path to drive through after each checkpoint, eventually leading to one of eight possible final destinations.The following year, Konami released WEC Le Mans, an early car driving simulator based on the 24 Hours of Le Mans.
However, sims such as 'NASCAR Racing 2003 Season and Richard Burns Rally have achieved worldwide fame.